222) here the former meaning is intended. Petersen, Comics, Manga, and Graphic Novels: A History of Graphic Narratives, ABC-CLIO, 2011, p. Weiner (ed.), Graphic Novels and Comics in Libraries and Archives: Essays on Readers, Research, History and Cataloging, McFarland, 2010, p. Harvey, The Art of the Comic Book: An Aesthetic History, University Press of Mississippi, 1996, p. ^ The term "graphic stories" is variously used as a synonym for either works of graphic literature (cf.ed.: Poorhouse Press, 1996), "Introduction: Comics as a Medium." ^ a b Will Eisner, Graphic Storytelling and Visual Narrative, W.^ a b c Will Eisner, Comics and Sequential Art, Poorhouse Press, 1990 (1st ed.: 1985), p.The related term sequential sculpture has also been used. ![]() Related terms include: visual narrative, graphic narrative, pictorial narrative, picto-narrative, sequential narrative, sequential pictorial narrative, sequential storytelling, graphic literature, sequential literature, and narrative illustration. Eadweard Muybridge was interested in what closely-spaced sequential photography could show about motion his works blur the line between science and art, although they are not proper comics. ![]() In Understanding Comics, he notes that the movie roll, before it is being projected, arguably could be seen as a very slow comic. Scott McCloud, another comics artist, elaborated the explanation further, in his books Understanding Comics (1993) and Reinventing Comics (2000). Eisner analyzed this form into four elements: design, drawing, caricature, and writing. The term "sequential art" was coined in 1985 by comics artist Will Eisner in his book Comics and Sequential Art. Although separated spatially on the page, the frames of this comic represent (among other transitions) the passage of time. The best-known example of sequential art is comics. In comics studies, sequential art is a term proposed by comics artist Will Eisner to describe art forms that use images deployed in a specific order for the purpose of graphic storytelling (i.e., narration of graphic stories) or conveying information.
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